Jonathan Penuel
BFA ’21 Animation/Interactive Design

My name is Jonathan Penuel; I’m a graduate of East Carolina University with a Bachelor of Fine Arts with a concentration in Animation/Interactive Design. My primary goal in the industry is to work as an animator/rigger for 3D characters in video games. As a Rigger, I strive to create detailed and functional rigs for character meshes in 3D animations. My work allows a character mesh to move and operate by being moved and positioned through the creation of animators. I spend most of my work researching a character or creature’s anatomy to understand where its bones would be and how to place them within the mesh. My end goal is to come out with a mesh that has been rigged perfectly and operates with little to no issues. As a rigger, I find it most enjoyable to be a part of something that makes a character function and help it become the character fans admire through their movements

Demo Reel and Senior Presentation, 2021

Addams Family Animation, 2019
An animation that focuses on the syncing of the characters lips to the audio dialog.
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Retro_FPS_Game, 2020
An old school first-person shooter game created in unity.
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Christmas, 2019
A short film animation based on a seasonal quote.
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FedEx Animated Logo, 2020

Animated Infographic, 2020
An animation created to help inform viewers how to build a PC.
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The Fisherman and the Mermaid, 2019
A stop motion animation, created be Shamiek Hinkle and myself of a fisherman’s encounter with a mermaid.
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Tank Game, 2019
A tank game designed for two players.
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Group Animation Story, 2021
An animation following a man as he is chased by a creature.
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Wizard House, 2018
A 3D modeled environment created and rendered in maya.
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Wizard House, 2018
A 3D modeled environment created and rendered in maya.
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Dog Mesh Walk Cycle, 2021
A dog character model rigged and animated in maya.
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Human Mesh Walk Cycle, 2021
A human character model rigged and animated in maya.
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