Jonathan Penuel

BFA ’21 Animation/Interactive Design

My name is Jonathan Penuel; I’m a graduate of East Carolina University with a Bachelor of Fine Arts with a concentration in Animation/Interactive Design. My primary goal in the industry is to work as an animator/rigger for 3D characters in video games. As a Rigger, I strive to create detailed and functional rigs for character meshes in 3D animations. My work allows a character mesh to move and operate by being moved and positioned through the creation of animators. I spend most of my work researching a character or creature’s anatomy to understand where its bones would be and how to place them within the mesh. My end goal is to come out with a mesh that has been rigged perfectly and operates with little to no issues. As a rigger, I find it most enjoyable to be a part of something that makes a character function and help it become the character fans admire through their movements

 

Demo Reel and Senior Presentation, 2021

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Addams Family Animation, 2019

An animation that focuses on the syncing of the characters lips to the audio dialog.
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Retro_FPS_Game, 2020

An old school first-person shooter game created in unity.
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Christmas, 2019

A short film animation based on a seasonal quote.
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FedEx Animated Logo, 2020

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Animated Infographic, 2020

An animation created to help inform viewers how to build a PC.
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The Fisherman and the Mermaid, 2019

A stop motion animation, created be Shamiek Hinkle and myself of a fisherman’s encounter with a mermaid.
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Tank Game, 2019

A tank game designed for two players.
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Group Animation Story, 2021

An animation following a man as he is chased by a creature.
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Wizard House, 2018

A 3D modeled environment created and rendered in maya.
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Wizard House, 2018

A 3D modeled environment created and rendered in maya.
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Dog Mesh Walk Cycle, 2021

A dog character model rigged and animated in maya.
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Human Mesh Walk Cycle, 2021

A human character model rigged and animated in maya.
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penueljo.com