Brittany Garza
BFA ’21 Animation/Interactive Design
Bio
I am a Greenville native who has loved creating for as long as I can remember. After graduating from high school, I received my Associate of Arts degree from Pitt Community College and then transferred to East Carolina University where I have pursued my BFA with a concentration in Animation/Interactive Design.
Artist Statement
Creating has always provided me with an outlet from the world around me and the same can be said for movies and shows; I love the feel-good content, the happy endings, and the otherworldly adventures. I strive to create art that is both positive and uplifting; I want to provide my audience with a momentary escape from their lives like movies and shows have done for me. With that being said, I also know that I wanted to choose a career path I would be happy in so that it would never feel like I was actually working, and choosing animation felt right. In my field, I really enjoy the attention to detail, the time and effort it takes to create something, and the continuously increasing capabilities of technology.
At East Carolina University, I was given the opportunity to experience all aspects of the animation pipeline, but 3D modeling was my favorite part of the production process.
Demo Reel and Senior Presentation, 2021
Amsterdam Canals, 2021
Modeled in Autodesk Maya, based on actual buildings in Amsterdam, Netherlands
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Amsterdam Canals, 2021
Modeled in Autodesk Maya, based on actual buildings in Amsterdam, Netherlands
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My Coronavirus Experience, 2020
Modeled and textured in Autodesk Maya, based on Walmart grocery aisle
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Hungry, Hungry Hippo Board Game!, 2019
Modeled and textured in Autodesk Maya, based on the children’s board game
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A 1950’s Diner, 2019
Modeled and Textured in Autodesk Maya, inspired by diners in the ‘50s
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Flowing into Fall, 2020
Shapes created in Adobe Illustrator, video edited in After Effects
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Catcher, 2019
Based on the novel Catcher by Kalyn Nicholson; shapes created in Adobe Illustrator, video edited in After Effects
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