Catherine Hudson
BFA ’20 Animation and Interactive Design
Art has always been about escapism for me. Even at a young age, I was drawing these crazy worlds on my walls. I was creating characters who I wanted to be, an elf, wizard, even a robot. I filled journals with story ideas and places I wished existed. I spent years making up exaggerated stories with my father. Those nights were so important to me, my father would always come up with a small idea, and I would immediately take it and expand it to these overarching stories. At the age of 12, I saw the movie that changed my perspective of art. It was the Movie Wall-e, this movie showed me that you could make worlds in a 3D setting and truly make people feel immersed in the story and the world of the film. The movie had been about what Earth would look like if we allowed our pollution to continue, and it becomes a wasteland of trash and smog. When I left the theater, I was shocked to see how beautiful and green the Earth was. I had been so immersed in the environment of the movie; I genuinely forgot that the Earth wasn’t a landfill. I realized that this is what I wanted my stories and art to do. Make you so invested with a character or a world that you, for a moment, forget it’s not real. My art is my way of showing the audience places I visit every day in my mind. The worlds I run to, to get away from the stress of reality. My goal is to give even just one person that spark of inspiration to make their own worlds to create and grow with others. An escape to something better, even for just a moment.
Demo Reel, 2020
Sand Textures, 2019
Using Substance Designer and Substance Painter to create
and weave patterns to produce 3D looking textures on a flat surface.
Sand Textures, 2019
Using Substance Designer and Substance Painter to create
and weave patterns to produce 3D looking textures on a flat surface.
Study of Gold, 2019
Animation and textures created in Maya.
The Study of Gold was my attempt at fluid animation,
pushing models beyond typical motions.
Study of Gold, 2019
Animation and textures created in Maya.
The Study of Gold was my attempt at fluid animation,
pushing models beyond typical motions.
Wizard Room, 2018
Room modeled in Maya. Textures created in Photoshop.
This animation focuses on balancing floating
objects and lights in a whimsical way.
Grand Theater, 2020
Modeled in Maya. Textures created in Substance Painter.
This piece was inspired by The Estate Theater in Prague.
Grand Theater, 2020
Modeled in Maya. Textures created in Substance Painter.
This piece was inspired by The Estate Theater in Prague.